Crownwield economy beta

Make every rare drop matter.

A marketplace foundation for unique item instances: earned in one compatible game, verified by Crownwield, and eventually transferable to another.

Preview mode · listings and transfers are not live yet

01Source game
recorded
02Instance
identity
03Escrow before
sale
04Target game
compatibility

Illustrative listings

What the market will feel like

These cards demonstrate the product shape only. They are not connected to player accounts, payment providers or a live inventory.

The trust layer

Trade the instance, not a promise.

The game server remains the source of truth. The website only requests a signed listing and shows the verified state.

01

Drop is minted

The game server creates the instance with its UUID, seed, item level, rarity and affixes.

02

Owner lists it

The owner signs a listing request. The server checks ownership, tradeability and whether the instance is already locked.

03

Escrow locks it

During a sale the source game cannot spend, equip or list the same instance again. Every action is idempotent.

04

Target game accepts

Only a compatible game can claim the verified transfer. The destination server acknowledges the same instance once.

For drop hunters

Want to sell a drop?

Account linking, item selection, price settlement and delivery are the next integration step. The beta UI is ready for those contracts, but it does not accept credentials or money yet.

Listing flow preview

Connect the server-owned item

The next version will fetch eligible item instances from the signed account inventory, reserve one instance, and ask for a price. No account or payment data is requested in this preview.

  1. Sign in with the Crownwield account
  2. Select an eligible instance drop
  3. Set price and compatible target games
  4. Confirm escrow and publish the listing
Not connected in beta